package finalgame.Engine.pokemon;

import finalgame.Engine.Constants;

public class Zantilidae extends Pokemon {
	public static final int pokemonNumber = 82;
	public static final int generation = 4;
	public Zantilidae(int level){
		super(Constants.NORMAL, new double[]{33.0, 28.0, 28.0, 28.0, 26.0, 18.0}, new double[]{2.3, 1.8, 1.8, 1.8, 1.6, .9}, level);
		updateMoves();
	}
	public void updateMoves(){
		addMove("moveScratch", 0);
		if(level >= 2){addMove("moveQuickattack", 1);}
		if(level >= 3){addMove("moveUppercut", 2);}
		if(level >= 4){addMove("moveRockslide", 3);}
	}

}
